Game modes
Free play mode
Gather resources, build bases & ships by designing blueprints & using 3d printers
Create optimization algorithms, aimbots, genetic algos for ship design, etc
Trade resources, services, products
Specializations will likely develop
Different organizations can have very different control APIs for their standard ships, resulting in deep cultural differences. Or they can be compatible. All of this organically develops
Controls of ships are user-defined with code
The person, rather than the ship, is the primary entity. There is you, and you can climb into vehicles you built/have access to
Competition mode
In-game arena for gaining skill points through "grinding"
Player puts on VR goggles in game and enters an arena where everybody starts from a level playground. There are matches
No anti-cheat: ability to write good automation is a valuable skill!
Example: put 5 players on random locations on a planet. Their objective is to conquer the entire planet, by any means necessary. Players will have to optimize for using their available resources to build factories, write automation to make it happen, etc. Player who maintains control over the whole planet for a certain length of time wins.
Simulation mode
Single-player simulation, disconnected from world
Used to test ideas, as planetarium, etc
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