# Organizations

* It's hard to become an organization: to become one you need to e.g. own one of only 1000 organization tokens
* Organizations must keep merkle trees of their state; each time a server syncs with another server from another organization, it needs to attach a proof that what they're claiming is written in the organization's merkle log. That log is kept on Mel.
* This log is used to as rock-solid evidence in human courts for deciding cases of cheating, both in game play and in markets
  * maybe not in markets? organizations can decide to be cheating scammers in-game


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