Ostomo notes
  • General principles
  • Server architecture
  • Setting
  • Graphics
  • Game modes
  • Organizations
  • In-game economy
  • In-game scripting
  • In-game communication
  • Flying & combat
  • Starting condition & death
  • Challenges
  • Technical outline
  • 📖Conlangs
    • Confederation Slavonic
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Organizations

  • It's hard to become an organization: to become one you need to e.g. own one of only 1000 organization tokens

  • Organizations must keep merkle trees of their state; each time a server syncs with another server from another organization, it needs to attach a proof that what they're claiming is written in the organization's merkle log. That log is kept on Mel.

  • This log is used to as rock-solid evidence in human courts for deciding cases of cheating, both in game play and in markets

    • maybe not in markets? organizations can decide to be cheating scammers in-game

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Last updated 2 years ago

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