Ostomo notes
  • General principles
  • Server architecture
  • Setting
  • Graphics
  • Game modes
  • Organizations
  • In-game economy
  • In-game scripting
  • In-game communication
  • Flying & combat
  • Starting condition & death
  • Challenges
  • Technical outline
  • 📖Conlangs
    • Confederation Slavonic
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In-game communication

  • Instantaneous, faster-than-light communication available in the whole universe

    • Because players can always chat off-line via say Discord, it doesn't make sense to have slower coms in-game

    • Perhaps "physically" through tiny wormholes

    • Note: communication limitations can make sense as a limit to inter-program communication on ship-side programs that are widely separated. e.g. a bandwidth limitation

  • In-game chat implemented with a decentralized communication protocol routed through the game servers. Available to out-of-game via bridge bots, to the effect that you don't need to sit in your spaceship to talk to the in-game community

  • You can see a list of people close to you in the chat and can talk to them; can meet people in your "physical" vicinity this way

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Last updated 2 years ago

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