In-game scripting
Client-side
Works like game mods, something like load Rust library into game via API
Probably WASM-based, though JS is possible too (due to no need for gas)
For running more complex logic that are not latency-sensitive, like client-side autopilot
Server-side
Probably in WASM, with gas fees for limiting allocation of server resources.
We could also support JS, using Deno or similar
Deno vs wasmtime vs wasmer is probably the biggest thing to decide
Do we wanna support a Lua or JS API? (backed by something like QuickJS compiled to WASM) Might be easier for people
Gas is paid in in-game currency
Would be used for latency-sensitive things, like a PID controller to track another ship
Challenges
Need to design a system for integrating the two pieces seamlessly
Basic building block: a simple IPC channel between the client and server-side code
What about "logically in-game client-side code"? e.g. cockpit panels
Ideally this can be zero-gas on the server side and zero-latency from the client's perspective
Do we need a third category of "in-game UI mode"?
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